Why 建物 優先度 Matters
In Lands of Jail, your 建物 アップグレード order determines how fast your account progresses. アップグレード the wrong 建物s first, and you'll find yourself stuck — unable to train 部隊, defend your 拠点, or participate in イベント.
This ガイド provides a definitive 優先度 order for all 建物s, tailored for both new and mid-game players.
目次
- Core 建物 Categories
- アップグレード 優先度 Tier List
- Detailed 建物 Analysis
- Optimal Build Order (Step by Step)
- 拠点 Layout Tips
- アップグレード Cost Reference
- よくある質問(FAQ)
Core 建物 Categories
Every 建物 in Lands of Jail falls into one of these categories:
| Category | 建物 | Purpose |
|---|---|---|
| Command | Warden's Office (HQ) | Unlocks features, sets level caps |
| 経済 | Mess Hall, Workshop, Laundry, Warehouse | Produces and protects 資源 |
| Military | Guard Barracks, Sniper Tower, ラリー Point | Trains and commands 部隊 |
| 研究 | 研究 Lab, Library | Provides permanent stat ボーナス |
| サポート | Infirmary, Embassy, Training Yard | Healing, alliance, 部隊 アップグレード |
| 防衛 | Walls, Traps, Turrets | Protects your 拠点 from raids |
アップグレード 優先度 Tier List
🔴 優先度 1: Always Keep Maxed
| 建物 | Reason |
|---|---|
| Warden's Office (HQ) | Gates all other 建物 level caps. Always アップグレード as soon as possible. |
| Warehouse | Protects 資源. Higher level = more protected 資源 = less lost to raids. |
🟠 優先度 2: High 優先度
| 建物 | Reason |
|---|---|
| Mess Hall | Food 生産 sustains your army. No food = no 部隊. |
| 研究 Lab | Permanent ボーナス compound over time. Start early. |
| Guard Barracks | Trains your basic 部隊. Higher level = better 部隊. |
| Infirmary | Heals wounded 部隊. Higher level = more healed = fewer losses. |
🟡 優先度 3: Medium 優先度
| 建物 | Reason |
|---|---|
| Workshop | Materials for 建設. Important but can lag slightly. |
| Cell Blocks | 囚人 housing. アップグレード when you need more capacity. |
| Sniper Tower | Ranged 部隊 訓練 + 拠点 防衛. |
| Embassy | Alliance features. アップグレード when joining/moving alliances. |
| Training Yard | 部隊 tier アップグレード. Important for mid-game power spikes. |
🟢 優先度 4: アップグレード When Convenient
| 建物 | Reason |
|---|---|
| Laundry | Cash 生産. Useful but not critical early. |
| ラリー Point | 3月 capacity. アップグレード when you need more simultaneous marches. |
| Walls | 拠点 防衛. Important if you're being 攻撃ed frequently. |
| Trap Workshop | Defensive traps. Low 優先度 unless you're a 防衛-focused player. |
Detailed 建物 Analysis
Warden's Office (HQ)
The Warden's Office is your account's power core. Its level determines:
- Maximum level of all other 建物s
- Which features are unlocked
- Your overall 拠点 power rating
- Available tech tree nodes
アップグレード 戦略: Start every アップグレード session by checking if you can アップグレード your HQ. If yes, do it first. Your HQ should always be the highest-level 建物 in your 拠点.
| HQ Level | Unlocks | Recommended Day |
|---|---|---|
| 1-5 | Basic 建物s, チュートリアル | Day 1 |
| 6-10 | Alliance features, 2nd march | Day 2-3 |
| 11-15 | Advanced 部隊, 3rd march | Day 4-7 |
| 16-20 | Tier 2 部隊, advanced 研究 | Day 8-14 |
| 21-25 | Tier 3 部隊, alliance war | Day 15-30 |
| 26+ | End-game content | Day 30+ |
Mess Hall (Food Production)
Food is the most critical resource because it feeds your 部隊. Without sufficient food, your army starves and you can't train new units.
Key Tips:
- アップグレード Mess Hall evenly with your HQ for the first 15 levels
- Assign 経済-focused 囚人 to boost 生産
- Supplement with world map food 収集
- Build multiple Mess Halls if the game allows it
Warehouse
The Warehouse is your insurance policy. 資源 beyond the protected limit are lootable by 攻撃ers.
| Warehouse Level | Protected 資源 | Notes |
|---|---|---|
| 1 | 50K each | Bare minimum |
| 5 | 200K each | Early game safe |
| 10 | 500K each | Mid-game target |
| 15 | 1M each | Late game |
| 20+ | 2M+ each | End game |
研究 Lab
研究 provides permanent account-wide ボーナス. The earlier you invest in 研究, the more total benefit you receive over your account's lifetime.
Recommended 研究 Path:
- 経済 Branch → 資源 生産 +20-50%
- Military Branch → 部隊 攻撃/HP +10-30%
- 防衛 Branch → Wall HP, trap ダメージ
- サポート Branch → 3月 capacity, 回復 速度
Infirmary
Wounded 部隊 that can't fit in the Infirmary are permanently lost. This makes the Infirmary one of your most cost-effective 建物s — 回復 is cheaper than 訓練 new 部隊.
Pro Tip: Before any major バトル or alliance war, アップグレード your Infirmary to maximum capacity. The 資源 spent on the アップグレード are less than what you'd lose from unrecoverable casualties.
Optimal Build Order (Step by Step)
Phase 1: Foundation (HQ Level 1-10)
2. Mess Hall → Match HQ level
3. Warehouse → Match HQ level
4. 研究 Lab → HQ level - 1
5. Guard Barracks → HQ level - 1
6. Workshop → HQ level - 2
7. Infirmary → HQ level - 1
8. Cell Block → HQ level - 2
Phase 2: Military Development (HQ Level 11-20)
2. 研究 Lab → 18
3. Guard Barracks → 18
4. Sniper Tower → 18
5. Infirmary → 18
6. Mess Hall → 17
7. Warehouse → 17
8. Training Yard → 16
9. Workshop → 15
10. Embassy → 15
Phase 3: Endgame Preparation (HQ Level 21+)
2. All Military 建物 → 22+
3. 研究 Lab → 22+
4. Infirmary → 22+
5. Warehouse → 20+
6. All 経済 建物 → 20+
7. 防衛 建物 → 18+
8. サポート 建物 → 18+
拠点 Layout Tips
While Lands of Jail has some flexibility in 建物 placement, following these principles will make your 拠点 harder to raid:
Placement Principles
- HQ in the center — hardest to reach, best protected
- 経済 建物s around HQ — walls protect them
- Military 建物s on the outer ring — they can rebuild quickly
- Walls encircling critical 建物s — force 攻撃ers through kill zones
- Traps near entry points — maximize trap exposure
防衛 Layout Example
│ [Wall] [Wall] │
│ [Trap] [経済] [Trap] │
│ [Mil] ┌───────┐ [Mil] │
│ [Sup] │ HQ │ [Sup] │
│ [Mil] └───────┘ [Mil] │
│ [Trap] [経済] [Trap] │
│ [Wall] [Gate] [Wall] │
└─────────────────────────────┘
Key Tips
- Don't spread walls too thin — it's better to fully enclose a smaller area
- アップグレード walls in batches, not one at a time
- Sniper Towers and Turrets should cover approach paths
- Keep your most important 建物s as far from the border as possible
アップグレード Cost Reference
Note: Exact numbers will be updated with in-game data. The table below shows the general cost progression pattern.
Typical アップグレード Cost Pattern
| 建物 Level | Food Cost | Material Cost | Time | Cash Cost |
|---|---|---|---|---|
| 1 → 2 | 1,000 | 500 | 1 min | 100 |
| 5 → 6 | 15,000 | 8,000 | 30 min | 2,000 |
| 10 → 11 | 80,000 | 40,000 | 4 hours | 12,000 |
| 15 → 16 | 300,000 | 150,000 | 12 hours | 50,000 |
| 20 → 21 | 1,000,000 | 500,000 | 1 day | 200,000 |
| 25 → 26 | 3,000,000 | 1,500,000 | 3 days | 600,000 |
Cost-Saving Tips
- Use 速度-ups strategically: Save them for HQ levels that take 12+ hours
- Alliance Help: Always request help for アップグレード — it reduces time
- イベント timing: Many イベント boost build 速度 or reduce cost — time your アップグレード accordingly
- VIP/Pass ボーナス: If you have a pass, utilize its build 速度 ボーナス
よくある質問(FAQ)
Should I アップグレード my HQ even if my other 建物s aren't maxed?
Yes. Your HQ gates everything. Always push it to the next level as soon as 資源 allow. Other 建物s can catch up afterward.
How many resource 建物s should I have?
Aim for at least 2-3 of each resource type. The exact number depends on your playstyle — military-focused players need more Food, 経済-focused players benefit from a balanced spread.
Is it worth spending gems on 建物 速度-ups?
Geneラリー no. Save gems for 囚人 summons. The exception is during competitive イベント where build 速度 gives ranking 報酬.
What happens if my HQ is destroyed in an 攻撃?
Your HQ being destroyed means you lose the 防衛 バトル, but it doesn't permanently destroy the 建物. Your 建物s auto-repair after each 攻撃.
Can I rearrange my 建物s later?
Yes, Lands of Jail allows 建物 rearrangement. You can redesign your 拠点 layout at any time without cost.
Should I build walls first or アップグレード 建物s first?
Both are important, but prioritize 建物s first. Walls are 防衛; 建物s are progression. If you can't progress because you spent everything on walls, you've prioritized wrong.
How do I get more builders?
Most SLG games start you with one builder. Additional builders are typically available through:
- VIP/Premium pass
- Gem purchase (one-time)
- イベント 報酬
Check the in-game shop for current availability.
Last 更新日: 7月 2026 | アップグレード costs and exact numbers will be refined as game data is verified.
See Also: Beginner's ガイド | Best ヒーロー | Tips & Tricks